![]() (I could probably handle hard but, I am a casual gamer so, I don't really care too much. Moderate, (depending on map size/player count/map type.) I can struggle sometimes but, I generally should win. (I stick with standard/moderate.) However, if you make it a deathmatch/infinite resources, standard is a joke to me. I am complete garbage at random map with standard resource style games. There is a reason for having multiple difficulties for this very reason. Originally posted by SpoOkyMagician:It really depends on the players skill/interest in style/type of game. ![]() Or you can figure them out by yourself by checking in your games (in-game or in replay) what kind of resource you have too much of in your stockpile.įrom Hard to Hardest and from Hardest to Extreme, there are also some noticeable jumps, but not necessarily with the same nature. ![]() This kind of things can be trained for instance with the "Cicero build order mod" and with the "art of war" ("Chinese campaign"). In aoe3 I recently noticed that the hardest AI cheat at least by having higher gather rates though.įrom Moderate to Hard, I feel that there is quite a jump as you need to know a lot of best practices that the AI use: no TC idle time, proper build lumber/mine/mill placement, no unused resources (=> do not mine stone/gold if you do not plan using it in the next few minutes, assign the villagers on resources depending on what you will need. The "AI (HD)" cheat in Hardest and Extreme difficulties. It just feels really off.The "AI" does not cheat resources in any difficulty, it only "cheats" with minor stuff such as knowing your military population or so. I mean if they aren't cheating resources then, sure I admit it's my fault being worst. Originally posted by GR|M " 死神 " Reap3R:I'm not looking for excuse I just wanna confirm, because some RTS does this. My main recommendations for campaigns is to build Castles for defense ASAP (in lots of scenarios you get rushed very early) and attack with an army as big as possible later because if your attack doesn't defeat the enemy, it's very likely that they'll rebuild everything. Some scenarios can be quite easy on hard (such as the 1st Joan of Arc scenario) while others are very difficult on moderate (Gajah Mada and Le Loi). Most scenarios are indeed easy on standard, but on higher difficulties it depends more on the scenario than on the difficulty you're playing. When in the Castle Age, the best strategy is to drop Castles close to the enemy base so that you can have cost effective fights. When they come, garrison the Villagers in the towers and the towers will take care of the enemy units. Hard AI almost always rushes with Archers and Skirmishers. My advice against it is to build at least two towers from the direction the AI is most likely to attack (they always take the shortest path) and have ten Villagers working near the towers. Now against hard AI I see your main issue is their early rush. Though at least for me that's still easy because I can defeat each AI at once before they even think of attacking me. If you want something between moderate and hard AI, try playing against two moderate AIs. Moderate AI trains up to 38 Villagers, hard AI up to 75, and hardest AI up to 150, so that seems to support my theory. I'd say each AI is two times stronger than the previous one. Moderate AI should be an AI that any player with enough game knowledge can beat and hard AI should be an AI that a new player may require practice to beat. Well, the words "moderate" and "hard" have a meaning. ![]() Soon you should have so much that you simply overpower them even if your macro starts to fall apart in Castle Age. While defending their initial attack build 2-4 Town Centers and start to boom. Go for a generic Archers or Scouts BO and focus on constant production of Villagers and military units throughout Feudal Age so you reach Castle Age in a timely manner. So far they pull ahead in late Castle Age / Early Imperial Age. Since then Hard AI is hardly a challenge anymore.Ĭurrently trying to best Hardest AI. So I got a build order, and constantly produce military units from Feudal Age onward. In some games I managed to survive long enough, eventually had a stronger eco and won. I am trying to improve my macro by beating harder and harder AI in a straight up macro game.Īt first I got steamrolled in about 3 out of 4 games in late Feudal Age or early Castle Age on Hard difficulty.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |